Department of Next-Generation Game Content

Educational Objectives

The Department of Game Contents aims to cultivate advanced and convergent professionals in the game industry, contributing to the development of the gaming ecosystem. The program integrates all areas of game production into its curriculum and strengthens game content creator education through project-based learning. It also promotes the enhancement of expertise among both instructors and learners as key drivers of game education.

In addition, through the operation of the largest Game Center (CCC) in Korea, the department supports student startup activities in game development. By continuously developing industry-academia cooperation programs and establishing a hands-on training system, the department enhances students’ practical experience and project capabilities.

Ideal Talent Profile

The department seeks to nurture creative professionals with strong practical skills who can actively contribute in real-world game industry environments. In the era of the Fourth Industrial Revolution, it aims to cultivate developers who will lead the next-generation game industry and play key roles within it, promoting continuous growth for industry, students, and the institution alike.
Students are guided to develop professional expertise in the game field, along with creativity and strong character, enabling them to adapt flexibly to changing environments and apply content convergence and innovation effectively.

Curriculm

Category 1st Semester 2nd Semester
General Electives Game Content Humanities Game Content Topic Presentation
Major Electives Next Generation
Game Project,
Game QA & Business Study,
Game Design Study,
Game Programming Study,
Game Portfolio,
Game Programming Practice,
Game Graphics Practice,
Game Design Practice,
Game QA & Business
Practice
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