The School of Game delivers specialized, end-to-end training across the entire game industry—design,
programming, graphics, QA/testing, and business. Through collaborative, project-based learning, students
build production-ready skills in game development, operations, and quality assurance.
Our curriculum leverages the latest engines, including Unity and Unreal, and covers AR/VR and other
emerging platforms. Games developed in our project courses are showcased at the CK Game Chronicle,
submitted to major game expos and competitions, and shipped to open markets—fueling career readiness.
Students learn to turn creative ideas into playable experiences—covering systems design, level design, balancing, UI/UX planning, and business models—while aligning fun mechanics with social context and market value.
Students implement interactive systems that bring games to life: engine usage (Unity/Unreal), VR/AR, graphics & character interaction, AI, and networking.
Students master visual production for games—including concept art, 2D/3D modeling, animation, effects, and UI—guided by instructors with extensive industry experience.
Students develop expertise in quality assurance and live operations—bug and playtesting, user analysis, event planning, and operational workflows—through collaboration with game companies.