Challenge Without Limits — Leading Korea’s Game Industry to the Global Stage

The School of Game delivers specialized, end-to-end training across the entire game industry—design, programming, graphics, QA/testing, and business. Through collaborative, project-based learning, students build production-ready skills in game development, operations, and quality assurance.

Our curriculum leverages the latest engines, including Unity and Unreal, and covers AR/VR and other emerging platforms. Games developed in our project courses are showcased at the CK Game Chronicle, submitted to major game expos and competitions, and shipped to open markets—fueling career readiness.

Game Design (Planning) Track

Students learn to turn creative ideas into playable experiences—covering systems design, level design, balancing, UI/UX planning, and business models—while aligning fun mechanics with social context and market value.

Game Programming Track

Students implement interactive systems that bring games to life: engine usage (Unity/Unreal), VR/AR, graphics & character interaction, AI, and networking.

Game Art (Graphics) Track

Students master visual production for games—including concept art, 2D/3D modeling, animation, effects, and UI—guided by instructors with extensive industry experience.

Game QA & Business Track

Students develop expertise in quality assurance and live operations—bug and playtesting, user analysis, event planning, and operational workflows—through collaboration with game companies.

Signature Facilities & Programs

  • Game Studio (260-seat): A premier development studio where students execute capstones, industry projects, and commercialization projects with dedicated individual and team spaces.
  • Motion Capture Studio: Captures movement data for 3D character animation.
  • Next-Gen Game Analysis Labs: Hands-on testing and analysis of console, AR/VR, and cutting-edge titles in consumer-like environments.

Exhibitions, Conferences, & Showcases

  • Global expos and competitions: Students regularly exhibit PC, mobile, online, VR/AR games at international events.
  • CK Game Conference (CGC): Korea’s largest university-hosted public game conference, featuring tracks across design, programming, art, QA/business, and esports with faculty, students, alumni, and industry experts.
  • CK Game Chronicle: A tradition since 2000, this showcase presents student-made games to alumni and professionals, with live critiques and on-site recruiting.

Career Outcomes

  • Game designers/planners, programmers, and artists
  • QA specialists and game operations managers
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